Salam Academy
Contents · 0% complete
  1. Learning objectives
  2. Core idea
  3. Key formulae
  4. Worked examples
  5. Explore the graph
  6. Common mistakes
  7. Exam tip
  8. Guided practice
  9. Practice questions
  10. Challenge
  11. Summary
  12. Quick quiz
  13. Same topic, different board
  14. Past paper questions
Elastic collisions in two dimensions · Subtopic 1 of 1

Oblique Collisions

For smooth bodies the impulse acts only along the line of centres (or the normal to a wall). So the velocity component parallel to the surface is unchanged, and the component along the normal obeys momentum and restitution exactly as in one dimension.

Edexcel 9FM0 Option≈ 45 minRevision 1 · updated 2026-10-27
Section 1 of 14

Learning objectives

  • Split velocities into components along and perpendicular to the line of impact.
  • Solve oblique impacts with a smooth plane.
  • Solve oblique impacts between two smooth spheres.
Pause and think

A snooker ball hits a cushion at an angle. Why does it leave at a shallower angle to the cushion than it arrived?

Section 2 of 14

Core idea

Start hereOff the cushion

A snooker ball hits a cushion at an angle and comes off at a different angle. During the very short impact, the cushion can only push straight out; it can't push sideways. That single fact is the whole method.

The big idea

For smooth bodies the impulse acts along the common normal (line of centres). Velocity components perpendicular to that line are unchanged; components along it obey momentum and restitution as in 1D.

1. Sphere and wall

Rebound angle
  1. vcos⁡β=ucos⁡αv\cos\beta=u\cos\alpha
    Parallel component unchanged (angles measured from the wall).
  2. vsin⁡β=eusin⁡αv\sin\beta=eu\sin\alpha
    Normal component reversed and multiplied by ee.
  3. tan⁡β=etan⁡α\tan\beta=e\tan\alpha
    Divide the second by the first.
Since e≤1e\le1, β≤α\beta\le\alpha: the ball leaves closer to the wall.
Worked exampleWall impact

A smooth ball hits a smooth wall at 1010 m s−1^{-1}, 60∘60^\circ to the wall, e=13e=\frac13. Find the rebound speed and angle.

Goal
vv, β\beta.
Strategy
Components.
  1. 10cos⁡60∘=510\cos60^\circ=5
    Parallel, unchanged.
  2. 13×10sin⁡60∘=533\tfrac13\times10\sin60^\circ=\tfrac{5\sqrt3}3
    Normal after impact.
  3. v=25+253=103v=\sqrt{25+\tfrac{25}3}=\tfrac{10}{\sqrt3}
    Pythagoras.
  4. tan⁡β=33⇒β=30∘\tan\beta=\tfrac{\sqrt3}3\Rightarrow\beta=30^\circ
    Ratio of components.
Answer5.775.77 m s−1^{-1} at 30∘30^\circ to the wall.
✓ Checktan⁡β=etan⁡α=133\tan\beta=e\tan\alpha=\frac13\sqrt3 ✓.

2. Two spheres

Worked exampleGlancing collision

A moves at 3i+4j3\mathbf i+4\mathbf j and hits identical B at rest; line of centres along i\mathbf i; e=1e=1. Find both velocities.

Goal
vA,vB\mathbf v_A,\mathbf v_B.
Strategy
1D along i\mathbf i; keep j\mathbf j parts.
  1. vA+vB=3, vB−vA=3v_A+v_B=3,\ v_B-v_A=3
    Momentum and restitution along i\mathbf i.
  2. vB=3, vA=0v_B=3,\ v_A=0
    Solve.
  3. vA=4j, vB=3i\mathbf v_A=4\mathbf j,\ \mathbf v_B=3\mathbf i
    j\mathbf j-components unchanged (44 and 00).
AnswerA: 4j4\mathbf j; B: 3i3\mathbf i.
✓ CheckThey move at right angles; KE 12(25)=12(16+9)\frac12(25)=\frac12(16+9) ✓.
Method

Split, solve along the line, recombine.

Common misconceptionWhich angle? Check whether the angle is given to the wall or to the normal; the sin and cos swap.
TrickVector form With the line of centres along unit vector n^\hat{\mathbf n}, the normal component of u\mathbf u is u⋅n^\mathbf u\cdot\hat{\mathbf n}.
Pause and think

What happens to a ball hitting a wall head-on (α=90∘\alpha=90^\circ)?

Summary

  • Smooth: impulse along the normal only.
  • Perpendicular components unchanged.
  • tan⁡β=etan⁡α\tan\beta=e\tan\alpha for a wall.
Key words
Oblique impact
Collision not along the line of motion.
Line of centres
Line through both centres at impact.
HistoryBilliards. Coriolis (of the Coriolis effect) wrote a mathematical theory of billiards in 1835, including oblique impacts and spin.
Fun factThe 90° rule. When equal smooth balls collide elastically and one is at rest, they leave at right angles: snooker players use this to plan the cue ball's path.
Section 3 of 14

Key formulae

Wall: parallelucos⁡α=vcos⁡βu\cos\alpha=v\cos\beta
Wall: normalvsin⁡β=eusin⁡αv\sin\beta=eu\sin\alpha
Angletan⁡β=etan⁡α\tan\beta=e\tan\alpha
TrickLine of centres. For two spheres, set axes along and perpendicular to the line joining their centres at impact. Do 1D work along it; leave the other components alone.
Section 4 of 14

Worked examples

Example 1 · Wall0 / 3 steps
A ball hits a smooth wall at 1010 m s−1^{-1}, 60∘60^\circ to the wall, with e=13e=\frac13. Find the rebound speed and angle.
    Section 5 of 14

    Explore the graph

    Rebound angle against e
    Loading the interactive graph…
    Try this
    1. xx is ee; yy is the rebound angle to the wall in degrees.
    2. At e=1e=1 the rebound angle equals the impact angle.

    tan⁡β=etan⁡α\tan\beta=e\tan\alpha.

    In the real worldAir hockey. The puck floats on air, so it's nearly smooth: its bounces off the rails follow tan⁡β=etan⁡α\tan\beta=e\tan\alpha closely.
    Section 6 of 14

    Common mistakes

    IncorrectApplying ee to the whole speed
    CorrectOnly the normal component
    The parallel component is unchanged for smooth surfaces.
    IncorrectAngle measured from the normal
    CorrectCheck which angle is given
    To the wall vs to the normal swaps sin and cos.
    IncorrectMomentum perpendicular to line of centres changes
    CorrectEach sphere keeps it
    No impulse in that direction.

    Parallel component during impact

    Nothing happened. I'm smooth.

    Section 7 of 14

    Exam tip

    Exam tipVector form. If velocities are given as vectors, find the unit vector along the line of centres and use dot products for the components.
    Section 8 of 14

    Guided practice

    SA-FM-C2-G011 markL1 FoundationCalculatorOblique wall
    A smooth ball hits a smooth wall at 1010 m s−1^{-1} at 60∘60^\circ to the wall. Find the velocity component parallel to the wall after impact.

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    Salam Academy Original Practice · Proposed mark scheme
    Section 9 of 14

    Practice questions

    SA-FM-C2-0012 marksL2 StandardCalculatorOblique wall
    With e=13e=\frac13 in the last question, find the angle (degrees) between the rebound direction and the wall.

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    Salam Academy Original Practice · Proposed mark scheme
    SA-FM-C2-0022 marksL2 StandardCalculatorOblique wall
    Find the rebound speed in the same situation (3 s.f.).

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    Salam Academy Original Practice · Proposed mark scheme
    SA-FM-C2-0032 marksL3 ExamNon-calculatorTwo spheres
    Smooth sphere A moving at (3i+4j)(3\mathbf i+4\mathbf j) m s−1^{-1} hits an identical sphere B at rest. The line of centres is parallel to i\mathbf i and e=1e=1. Find the j\mathbf j-component of A's velocity afterwards.

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    Salam Academy Original Practice · Proposed mark scheme

    More questions on every skill in this subtopic are in the question bank under Practise.

    Section 10 of 14

    Challenge

    SA-FM-C2-0043 marksL4 ChallengingNon-calculatorTwo spheres
    In the last question, find the i\mathbf i-component of B's velocity afterwards.

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    Salam Academy Original Practice · Proposed mark scheme
    Section 11 of 14

    Summary

    • Parallel component kept.
    • Normal component: 1D rules.
    • tan⁡β=etan⁡α\tan\beta=e\tan\alpha.
    Section 12 of 14

    Quick quiz

    Q1 · SA-FM-C2-Q011 markL1 FoundationNon-calculatorOblique wall
    When a smooth sphere hits a smooth wall, which velocity component is unchanged?
    Choose one option

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    Salam Academy Original Practice · Proposed mark scheme
    Section 13 of 14

    Same topic, different board

    Specification
    A level Further Mathematics 9FM0
    Where
    Further Mechanics 1 · Elastic collisions in two dimensions
    Expected
    Oblique impact of a smooth sphere with a fixed surface and of two smooth spheres; components along and perpendicular to the line of centres; vector form.
    Calculator
    Permitted; show enough working to earn the method marks.
    Typical style
    Edexcel often opens with a routine part and builds to a "show that" or "prove" part.
    Open in
    9FM0 · Option
    Section 14 of 14

    Past paper questions

    No past paper questions are tagged to this subtopic yet. We add papers every week.

    Browse past papers

    Salam Academy original content · Content status: reviewed and published. Syllabus mapping: Pearson Edexcel 9FM0, First teaching 2017 (official specification).