Salam Academy
Papers 1–3 · Module

Algebra

Higher tier: completing the square

11 subtopics≈ 350 min in total
  1. Expanding and factorising

    Expanding removes brackets; factorising puts them back. They are the same skill in reverse: every term in one bracket multiplies every term in the other, and factorising finds the brackets that would multiply out to give the expression.

    ≈ 30 min
  2. Algebraic fractions and formulae

    Algebraic fractions follow exactly the same rules as number fractions: factorise, cancel whole brackets, and use a common denominator to add. Changing the subject of a formula means undoing operations in reverse order, doing the same to both sides.

    ≈ 35 min
  3. Linear and simultaneous equations

    An equation is a balance: whatever you do to one side, do to the other. Linear equations take a few balancing steps. Simultaneous equations have two unknowns, so you eliminate one of them first, then substitute back.

    ≈ 35 min
  4. Quadratic equations

    Rearrange to ax2+bx+c=0ax^2+bx+c=0. If it factorises, each bracket gives a solution. Otherwise use the quadratic formula, or complete the square, which also gives the turning point of the graph. In context, reject solutions that make no sense.

    ≈ 35 min
  5. Inequalities and regions

    Inequalities are solved almost like equations, with one trap: multiplying or dividing by a negative flips the sign. On a graph, an inequality in xx and yy is a region on one side of a line: solid line if included, dashed if not.

    ≈ 30 min
  6. Sequences

    A sequence follows a rule. Linear sequences go up by a constant difference, so their nth term is dn+cdn+c. Quadratic sequences have a constant second difference; geometric sequences multiply by the same number each time; Fibonacci-type sequences add the previous two terms.

    ≈ 30 min
  7. Functions

    A function f(x)f(x) is a rule turning an input into an output. A composite fg(x)fg(x) means "do gg, then ff". The inverse f−1f^{-1} undoes ff: swap xx and yy and rearrange. Some inputs can't be used, such as values that make you divide by zero.

    ≈ 30 min
  8. Gradients and straight lines

    Two points fix a straight line. From them you can find how steep it is (gradient), how long the segment is (Pythagoras), its middle (average the coordinates), and its equation y=mx+cy=mx+c.

    ≈ 30 min
  9. Parallel and perpendicular lines

    Parallel lines have equal gradients. Perpendicular lines have gradients that multiply to −1-1: flip the fraction and change the sign. With these two facts, plus one point, you can write down any related line.

    ≈ 30 min
  10. Travel graphs and curves

    On a distance–time graph the gradient is the speed. On a speed–time graph the gradient is the acceleration and the area underneath is the distance. Learn the shapes of quadratic, cubic, reciprocal and exponential graphs so you can recognise them at a glance.

    ≈ 35 min
  11. Gradients of curves and graphical solutions

    A curve's steepness changes, so its gradient at a point is the gradient of the tangent there: draw it with a ruler, pick two far-apart points on it, and find rise over run. Where two graphs cross, both equations are true at once, so the crossing points solve the equation formed by setting them equal.

    ≈ 30 min