The Scalar Product and Angles
Multiply two vectors and get a number that measures how much they point the same way. Use it to find any angle in three dimensions, and to test for right angles in a single line of working.
Learning objectives
- Calculate from components.
- Find the angle between two vectors using .
- Use to show vectors are perpendicular or to find an unknown.
- Find angles inside triangles, choosing vectors that point away from the vertex.
and . Multiply matching components and add. What do you get, and what might it mean?
Core idea
How do you measure the angle between two flight paths in 3D? No protractor fits. The scalar product gives it from the components alone, and tells you instantly when two directions are perpendicular.
. So ; perpendicular.
1. Why the two formulas agree
- Cosine rule in the triangle with sides , , .
- Expand the left in components.
- Compare.
Find it.
- Goal
- .
- Strategy
- Dot product over magnitudes.
- Component sum.
- Magnitudes.
- Inverse cosine.
, , . Find angle .
- Goal
- Angle at .
- Strategy
- Both vectors must start at .
- From .
- Formula.
Are and perpendicular?
Summary
- Two formulas for .
- Zero ⇔ perpendicular.
- Scalar product
- Dot product; a number.
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