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Kinematics · Subtopic 4 of 5

Variable Acceleration: Kinematics with Calculus

When acceleration changes with time, suvat is off the table. Differentiate to go from displacement to velocity to acceleration; integrate, with a constant each time, to come back.

Cambridge 9709 Paper 4Edexcel YMA01 WME02Edexcel 9MA0 Paper 3AQA 7357 Paper 2≈ 35 minRevision 6 · updated 2026-10-27
Section 1 of 14

Learning objectives

  • Use v=dsdtv=\dfrac{ds}{dt} and a=dvdta=\dfrac{dv}{dt} when ss or vv is a function of tt.
  • Integrate aa or vv, using a starting condition to find the constant.
  • Find when a particle is at rest, and its greatest or least velocity.
  • Find the total distance travelled when the particle changes direction.
Pause and think

A particle has v=6t−t2v=6t-t^2. Can you use v=u+atv=u+at to find its velocity at t=4t=4? Why or why not?

Section 2 of 14

Core idea

Start hereWhen suvat breaks

A rocket's acceleration increases as it burns fuel. Constant-acceleration formulas no longer apply. But velocity is the rate of change of displacement, and acceleration the rate of change of velocity: calculus handles any motion.

The big idea

v=dsdtv=\frac{ds}{dt}, a=dvdta=\frac{dv}{dt}; and v=∫a dtv=\int a\,dt, s=∫v dts=\int v\,dt (with constants from initial conditions). For distance, split where vv changes sign.

1. Differentiating

s → d/dt  v → d/dt  aa → ∫dt  v → ∫dt  ss\ \xrightarrow{\ d/dt\ }\ v\ \xrightarrow{\ d/dt\ }\ a\qquad a\ \xrightarrow{\ \int dt\ }\ v\ \xrightarrow{\ \int dt\ }\ s
s = t³ − 6t² + 9t and its velocity
1234−4−22468100t (s)sv = ds/dtv = 0v = 0turns back
v=3t2−12t+9=3(t−1)(t−3)v=3t^2-12t+9=3(t-1)(t-3) is zero at t=1t=1 and t=3t=3: the particle stops and changes direction. Between them v<0v<0 and ss decreases.
Worked examples=t3−6t2+9ts=t^3-6t^2+9t

When is it at rest? Find the distance in the first 4 s.

Goal
Times; distance.
Strategy
v=0v=0; positions at turning times.
  1. v=3t2−12t+9=3(t−1)(t−3)v=3t^2-12t+9=3(t-1)(t-3)
    Differentiate.
  2. t=1,3t=1,3
    At rest.
  3. s(0)=0, s(1)=4, s(3)=0, s(4)=4s(0)=0,\ s(1)=4,\ s(3)=0,\ s(4)=4
    Positions.
  4. 4+4+4=12 m4+4+4=12\text{ m}
    Out, back, out.
AnswerRest at t=1,3t=1,3; distance 1212 m (displacement 44 m).
✓ Checkv<0v<0 between 1 and 3 (moving back) ✓.

2. Integrating

Worked examplea=6−2ta=6-2t from rest at the origin

Find vv, ss, max velocity, and when it's next at rest.

Goal
Values.
Strategy
Integrate twice; constants from t=0t=0.
  1. v=6t−t2+c; v(0)=0⇒c=0v=6t-t^2+c;\ v(0)=0\Rightarrow c=0
    Integrate.
  2. s=3t2−13t3s=3t^2-\tfrac13t^3
    Integrate; s(0)=0s(0)=0.
  3. a=0⇒t=3, v=9a=0\Rightarrow t=3,\ v=9
    Max velocity.
  4. v=t(6−t)=0⇒t=6, s=108−72=36v=t(6-t)=0\Rightarrow t=6,\ s=108-72=36
    Next rest.
AnswerMax 99 m/s at t=3t=3; at rest again at t=6t=6, 3636 m away.
✓ Checkdvdt=6−2t\frac{dv}{dt}=6-2t ✓.
Common misconceptionForgetting the constant Every integration needs a constant; use the starting conditions.
Pause and think

v=4t−t2v=4t-t^2. Distance in the first 6 s?

Summary

  • Differentiate down; integrate up.
  • Split at stops for distance.
Key words
Variable acceleration
Acceleration that changes.
HistoryFluxions. Isaac Newton developed calculus in the 1660s largely to describe motion. He called a changing quantity a "fluent" and its rate of change a "fluxion", writing x˙\dot{x} for the velocity of xx. The dot notation survives in mechanics today: s˙=v\dot{s}=v and s¨=a\ddot{s}=a.
Fun factJerk, snap, crackle and pop. The derivative of acceleration is called jerk, and engineers really use it: lifts and roller coasters are designed to keep jerk small so riders are not thrown about. The next three derivatives have the jokey but genuine names snap, crackle and pop.
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